Adrenaline Rush
Increases the Attack Speed of up to 10 allies, including yourself, within a 10-meter radius by 2%. If the target is a Blacksmith class, grants an Extra 2% Attack Speed for 120 seconds.
Explore each rank and its linked effects.
Increases the Attack Speed of up to 10 allies, including yourself, within a 10-meter radius by 2%. If the target is a Blacksmith class, grants an Extra 2% Attack Speed for 120 seconds.
When a Basic Attack crits (internal cooldown: 1s), your 0.1 Crit increases for 10s, stacking up to 5 times. Your 【Assassin Normal Attack】 Crit Chance increases by 40%, but its damage is reduced by 20%.
Mastery of shields increases damage reduction from monsters by 40% while a shield is equipped. Does not stack with other monster damage reduction effects.
Mastery of shields increases damage reduction from monsters by 50% while a shield is equipped. Does not stack with other monster damage reduction effects.
Can only be used while riding Madogear. Bombard a 15 × 10-meter area in the specified direction. You have 【Immunity】 while using the skill and deal Neutral Ranged Physical DMG totaling PATK × 1820% to up to 5 enemies along the path. Increases MSPD by 50% for the skill's duration.
Reduces damage taken from Undead property monsters and Demon Race monsters by 0.25%.
Reduces the damage you take from Undead Monsters and Demon Race Monsters by 0.3%.
Increases your damage against Undead property monsters and Demon Race monsters by 0.25%.
Increases your damage against Undead Monsters and Demon Race Monsters by 0.25%.
Recite the Three Bells Sutra, granting you and up to 10 allies within a 30-meter radius 12 Physical DEF and 120 Max Life for 120 seconds.
Places an Anklesnare within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK × 22%+22 Earth ranged Physical damage to up to 5 enemies within a 3m radius and inflicting 【Immobilize】 for 1 sec. The Trap lasts 20 sec.
Increases your MATK by 2 and increases the damage of [Turn Undead] by 55.
Can only be used while riding Madogear. Equip 2 Arm Cannons on the Madogear's shoulders and Launch 4 Cannon shells at 1 selected enemies within 15 meters and up to 5 Other enemies within 6 meters of them, dealing Neutral Ranged Physical DMG totaling PATK × 40% (Luck Resonance 0.1%).
Bow-exclusive skill. Fires a dense volley of Arrows, dealing PATK × 20% + 40 Neutral Ranged Physical DMG to up to 3 enemies in a target area with a radius of 3 meters within 15 meters of you.
Bow-exclusive skill. Rains down Arrows, dealing PATK × 372% Neutral Ranged Physical DMG to up to 10 enemies in a target area with a radius of 5 meters within 18 meters of you (Agility Resonance 0.1%).
Changes your Basic Attack element and that of a selected ST ally within a 15-meter radius to Holy for 60 seconds.
Bestows an Angel's blessing, increasing Physical DEF and Magic DEF by 1.1% for you and up to 10 allies within a 30-meter radius, and increasing their healing received by 1% for 120 seconds.
Infuses your weapon with energy, increasing the percentage damage multiplier of Normal Attack skills by 6% for 120 sec.
After casting, enter a Parry state for 1 sec. While active, 【Immune to Debuffs】. When Parry ends, perform an Auto Counter against up to 5 enemies within a 3m × 5m area ahead, dealing Physical ATK × 55% + 60 Neutral melee Physical damage. If you take melee Physical damage while parrying, Auto Counter damage increases by 50%.
Shield skill. Expand Auto Guard, increasing your PDEF and MDEF by 55 for 120 seconds.
When equipped with an axe or mace, increases your Physical ATK by 60 and HIT by 10.
Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK × 750% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.
Cast in a selected direction to perform Movement 10 meters away from the target and enter the 【Hiding】 state for 10 seconds. Dealing or taking damage a total of 1 times immediately ends the 【Hiding】 state.
Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK × 34% to up to 5 enemies in a 3 × 5-meter area in front of you. For every % ASPD, this DMG increases by 0.3%.
Strikes an enemy with great force, dealing Physical ATK × 46% + 26 Neutral melee Physical DMG to a designated ST enemy within 3 m.
Deals Physical ATK × 50% Neutral melee Physical damage to the targeted ST enemy within 3 meters.
Deals Physical ATK × 50% Neutral melee Physical damage to the targeted ST enemy within 3 meters.
Deals PATK × 50% Neutral Ranged Physical DMG to the designated ST enemy within 10 meters.
Deals Physical ATK × 50% Neutral melee Physical damage to the targeted ST enemy within 3 meters.
Empowers yourself with the power of the Sanctuary, increasing your Holy damage by 0.5% for 120 seconds.
Sing a gospel hymn for 120 sec. While active, increases the Physical Defense and Magic Defense of you and up to 10 allies within 10 m by 5, and reduces the Physical Attack and Magic Attack of up to 10 enemies within 10 m by 5.
Increases damage against Brute Race and Insect Race enemies by 0.2%.
Gain Slow Immunity, increasing the percentage damage multiplier of your 【Basic Attack】 by 5.5% and that of 【Spiral Pierce】 by 5.5% for 10 sec.
Call down an Angel's blessing, increasing STR, DEX, and INT by 1 for you and up to 10 allies within a 30-meter radius for 120 seconds.
Can only be cast while the Falcon is in Follow mode. Commander the Falcon to Initiate an assault on a designated distant target, dealing PATK × 60% + 60 Neutral Ranged Physical DMG to the designated ST enemy within 18 meters and up to 2 Other enemies within 3 meters of the target. Every 20 AGI increases this DMG by 1%. When using a Basic Attack, the Falcon has a 10% Chance to cast 【Blitz Beat】 on the enemy, dealing 5% of the original skill's Neutral Ranged Physical DMG.
Deals three hits totaling Physical ATK × 90%+210 Neutral melee Physical damage to up to 5 enemies in a designated area with a 5-meter radius within meters of you.
Spear-exclusive skill. Attacks with a Spear, dealing Neutral Ranged Physical damage equal to PATK × 47%+16 to the designated ST enemy within 5 meters.
Cart-exclusive skill. Increases your Movement Speed by 11% and removes 【Slow】 from you for 5 sec.
Change your Pushcart's appearance by choosing a special design you like.
Cart-exclusive skill. Ram enemies with your cart, dealing Physical ATK × 47% + 18 Neutral melee Physical damage to up to selected enemies within meters and up to 3 other enemies within 2 meters of them.
Once learned, allows you to rent a Pushcart and use various Pushcart-related skills.
Throws a bolt of chain lightning, dealing Wind Ranged Magic damage equal to MATK × 115% to the designated ST enemy within 12 meters and up to 4 Other enemies within 5 meters of the target.
Bow-exclusive skill. Launch a Charge Arrow at the designated ST enemy within 18 meters, dealing PATK × 80% + 50 Neutral Ranged Physical DMG and inflicting 【Knockback】 for 6 meters.
Charge at a designated ST enemy within 12 meters, dealing Physical ATK × 15%+55 Neutral melee Physical damage and inflicting 1 sec. of 【Stun】 .
Places a Claymore Trap within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK × 32%+32 Fire ranged Physical damage to up to 5 enemies within a 3m radius. The Trap lasts 20 sec.
Swing your Weapon horizontally to unleash a blade of air, dealing 3 hits of Neutral melee Physical DMG totaling PATK × 34% to up to 5 enemies within a 5-meter radius. For every % ASPD, this attack gains 0.2% DMG Bonus, Active up to % ASPD. Increases your MSPD by 20% for 5 seconds. This skill is treated as a Normal Attack, with 15% ASPD scaling.
Summons a Frost Arrow from the sky, dealing Water-property ranged magic damage equal to Magic ATK × 55%+91 to the targeted ST enemy within 12 meters.
Summons a massive Comet from space, dealing Neutral Ranged Magic damage equal to MATK × 220% to up to 5 enemies within a 7-meter radius of the target within 12 meters of You (Dexterity Resonance 0.1%). While in the 【Reading】 state, consumes 5 stacks of 【Book Page】 to cast this skill 1 Extra time.
Focus your energy and gain the 【Endure Lv.】 effect for 120 sec, increasing your HIT by 4 and Physical ATK by 10, while reducing your Physical DEF by 10 for 120 sec.
Let out a Crazy Uproar to channel your luck and strength, increasing your and up to 10 allies' STR by 1 and Physical ATK by 1 within a 10-meter radius for 120 sec.
Axe and Mace skill. Throw flying axes around you, dealing Neutral Melee Physical DMG totaling PATK × 200% to up to 4 members of the Enemy Team within a 7-meter radius. For every enemies hit, reduce Axe Tornado's Cooldown by 2 seconds and gain 【Immunity】 while casting your next unenhanced Axe Tornado.
Increases Attack Speed by 11% and Physical and Magic DEF by 0.5%.
Summons a Meteor, dealing Fire Ranged Magic damage equal to MATK × 200% to up to 5 enemies within a 6-meter radius of the target within 12 meters of You (Dexterity Resonance 0.1%), with a 60% Chance to trigger Meteorite. While in the 【Reading】 state, consumes 3 stacks of 【Book Page】 to cast this skill 1 Extra time.
Katar-exclusive skill. Throws a row of Rolling Cutter blades, dealing blade count (minimum ) × PATK × 32% × (1 + ASPD × 0.12%) as Neutral melee Physical damage to the targeted ST enemy within 8 meters. At 4 blades, resets this skill's cooldown.
Stores 1 stacks every 7.5 sec, up to 2 stacks. Charges to a point 1.5 meters in front of the target ST enemy within 12 meters, inflicting 【Slow】 by 50% for 1 sec and dealing Physical ATK × 260% as Neutral melee Physical damage. Immediately gains 4 Blade stacks, multiplies the blade count of the next Cross Ripper Slasher by 3, and increases each hit's damage by 10%.
After casting, grants yourself 【Deadly Poison】 for 120 sec., increasing your 1 Physical ATK. After you attack, there is a 32% Chance to deal 【Venom】 damage to the target.
For 10 sec after activating the skill, taking melee damage from an enemy player reflects the damage to nearby enemies, dealing Neutral Physical melee damage equal to × 12% of the damage taken to up to 5 enemies within a 5-meter radius. Can trigger once every 0.2 sec.
Shield skill. Grants you 【Defending Aura】 for 120 seconds. 【Defending Aura】: Reduces Ranged Physical DMG taken by 1%.
Unleashes flames that burn enemies, dealing Fire Ranged Magic damage equal to MATK × 115% to up to 5 enemies within a 5-meter radius of the target within 12 meters of You.
Can only be cast while the Falcon is in Follow mode. After casting, increases your DEX by 2 and AGI by 2. The Falcon reveals enemies using Hiding within a 5-meter radius of you for 120 seconds.
Grants the specified ST ally within 8 meters immunity to 【Poisoned】 damage.
Select a single ally within 7 meters of you. For the next 5 seconds, you take 12% of the damage they receive. If the Distance between you exceeds 10 meters during this time, the effect ends.
Reduces prices by 1% when purchasing items with Minted Coins in certain shops.
Upon use, immediately enter the 【Camouflage】 and 【Hiding】 states, becoming invisible and untargetable and increasing Movement Speed by 4% for 10 seconds. Dealing or taking damage a total of 1 times immediately ends 【Camouflage】 and 【Hiding】. Passive: Using Back Slide also grants 【Camouflage】 for 10 seconds.
Increases Max Life by 6% and Physical ATK by 3%. When wielding a two-handed spear, grants an Extra 3% Physical ATK, but reduces the Max Life increase by 3%. Lasts 10 sec.
Summons a holy light talisman from the heavens, dealing Holy ranged magic damage equal to Magic ATK × 180% to a designated ST enemy within 12 meters and increasing your Holy damage by 3% for 5 seconds.
When a Dagger is equipped, each Basic Attack has a 1% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 1.
【Judex】 cast by you has a 30% Chance to deal one Extra instance of Neutral ranged magic damage equal to your Magic ATK × 18% to the target, and a 30% Chance to deal one Extra instance of Neutral ranged Physical damage equal to your Magic ATK × 18% to the target. (The two Chances are calculated independently.)
Bow-exclusive skill. Fires 2 Arrows simultaneously, dealing 2 hits of PATK × 55% + 66 Neutral Ranged Physical DMG to the designated ST enemy within 18 meters.
Can only be cast while riding a dragon. The dragon Mount breathes fire, dealing Fire Ranged Physical damage totaling PATK × 120% over 3 hits to up to 5 enemies in a 4-meter x 10-meter area in the designated direction, with a 50% Chance to Burn damaged enemies, dealing Fire Ranged Physical damage totaling PATK × 120% over hits.
Can only be cast while riding a dragon. The dragon mount breathes a wintry orb, dealing 3 hits of Water ranged Physical damage totaling Physical ATK × 120% to up to 5 enemies within a 4m x 10m area in the target direction, with a 50% Chance to inflict 【Frozen】 for 1 sec.
Can only be cast while riding a dragon. The dragon mount lets out a roar, removing all status ailments, granting 【Debuff Immunity】 for 1 sec, and increasing DEF by 5%.
While riding a dragon, increases Movement Speed by 3% and increases the damage of 【Dragon Breath (Fire)】 and 【Dragon Breath (Water)】 by 6%.
When equipped with a dagger, increases Attack Speed by 1 and AGI by 1.
After Learning Skills, your coordination with both hands improves, allowing You to equip a Dagger in your Off-Hand and use Katar Weapons.
Shield skill. Deals Earth Melee Physical DMG equal to PATK × 150% (Vitality Resonance 0.1%) to up to 5 enemies within a 5-meter radius and reduces their ASPD and MSPD by 10% for 3 seconds. Enemies in 【Hiding】 hit by this skill are revealed. This skill greatly increases Monster aggro, with a greater increase than Provoke. Against Monster targets, the percentage DMG multiplier increases by 100%.
Deals Earth-property ranged magic damage equal to a total of Magic ATK × 60% to a target ST enemy within 12m.
Causes the earth to rise, dealing Earth Ranged Magic damage equal to MATK × 200% to up to 5 enemies in a 7-meter by 15-meter area in front of You (Dexterity Resonance 0.1%), with a 60% Chance to inflict 【Petrify】 for 1.5 seconds. Also reveals targets in 【Hiding】. While in the 【Reading】 state, consumes 3 stacks of 【Book Page】 to cast this skill 1 Extra time.
Increases your Neutral, Ghost, Fire, Water, Wind, and Earth Element DMG Bonus by 5%. When a Boss target resists your 【Frozen】, 【Petrify】, or 【Stun】, respectively deals Water/Earth/Wind Ranged Magic damage equal to your MATK × 108% to the target.
When you take damage while your HP is below 50%, grants a shield equal to 16% of your HP and restores 6% of your Life. This effect can trigger up to 1 times every 180 sec.
Imbues your weapon with rune magic, increasing your ASPD by 10%. After dealing damage, increases your DEF by 5% for seconds.
Increases Physical DEF and Magic DEF by 55 for 5 sec. and grants 【Endure】 for 5 sec.
Focus your mental energy to protect yourself. When you take damage, gain 【Energy Coat】 for 1 sec., increasing your damage reduction by 5%. Cooldown: 10 sec.
Can only be used while riding Madogear. Consumes HP equal to 50% of your Max HP and converts it into a 【Shield】 for seconds. Immediately removes all Control effects from you, then begins a 3-second countdown before using Energy Release. You have 【Immunity】 during the countdown. When the countdown ends, deal Neutral Melee Physical DMG equal to PATK × 2200% to up to 10 targets within a 10-meter radius and inflict Knock-Up. You then lose 50% of your current Max HP. This HP loss cannot be fatal. Reduces MSPD. by % for 5 seconds.
The Level-up version of Cloaking. After casting, you enter the 【Enhance Cloaking】 state for 10 sec., increasing Movement Speed by 11%. The state ends after taking damage 5 times or dealing damage.
Deals Physical ATK × 62% + 92 Poison melee Physical DMG to a designated ST enemy within 8 m and applies 【Poisoned】 damage.
After casting, gain an effect that lasts 120 sec. While active, Basic Attack becomes Poison-property. When your Basic Attack deals damage, there is a 12% Chance to inflict 【Poisoned】 damage on the target.
Dagger-exclusive skill. Throws a poisoned blade, dealing Poison Ranged Physical damage equal to PATK × 42%+31 to the designated ST enemy within 8 meters. Then Launches a poisoned blade at a random enemy within 3 meters of the target, dealing Poison Ranged Physical damage equal to PATK × 42%+31, up to 3 times.
Unleashes an evil spirit, dealing Neutral melee Physical damage equal to Physical ATK × 130% to up to 5 enemies within a 5-meter radius.
Max Life increases by 100, and Holy damage taken is reduced by 0.2%.
Can only be cast while the Falcon is in Follow mode. Use the Falcon to perform Concentration, dealing PATK × 50% + 70 Neutral Ranged Physical DMG to the designated ST enemy within 18 meters.
You can rent a 【Falcon】 to aid you in battle.
Increases the percentage damage multiplier of 【Bash】 by 5%.
Deals ST Neutral melee Physical damage equal to Physical ATK × 110% to the target enemy within 5 meters.
While the effect lasts, when a targeted bow skill hits, the target has a 30% Chance to be struck by piercing arrows, taking 1 hits of Neutral ranged Physical damage totaling Physical ATK × 42%. Lasts 120 sec.
Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK × 30% and inflicts Knockback on up to 5 enemies in a 8 × 12-meter area in front of you. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Move ${12} meters in that direction, then inflict Knock-Up and deal Neutral Melee Physical DMG equal to PATK × 120% to the targets. For every 1% ASPD, this DMG increases by 0.5%. You have Immunity while using the skill.
Researches Fire and Earth monsters, reducing damage taken from Fire and Earth monsters by 0.5% and increasing damage dealt to Fire and Earth monsters by 0.5%.
Summon fireballs to bombard enemies. Launch fireballs at a designated ST enemy within 12 meters and up to 4 other enemies within 3 meters of the target, dealing Magic ATK × 60%+110 Fire ranged magic damage to each.
Summons a flaming arrow from the sky, dealing a total of Magic ATK × 55%+91 Fire ranged magic damage to the targeted ST enemy within 12m.
Creates a pillar of fire with a 1-meter radius at a designated location within 12 meters of you. Every second, it deals Magic ATK × 5.5%+55 Fire ranged magic damage to up to 1 enemies within its area. The pillar lasts 5 seconds. Up to 1 pillars can exist at once.
Creates 1 rectangular Fire Walls, each 3 × 1, at a designated location within 12 meters of you. Each time an enemy touches a Fire Wall, it deals Magic ATK × 22%+11 Fire-property ranged magic damage and knocks the enemy back 2 meters. Fire Walls last 5 seconds and disappear early after being touched by enemies 5 times. Up to 1 Fire Walls can exist at once.
Use First Aid on yourself, restoring a fixed 150 Life.
Can only be used while riding Madogear. Use Flame Launcher on 1 selected enemies within 15 meters of you, dealing 3 hits of Fire Ranged Physical DMG totaling PATK × 400% to up to 5 targets in a 7 × 15-meter rectangular area in front of you. Immediately triggers 【Firepower Loaded】 times after casting. 【Firepower Loaded】: Increases the number of Cannon shells Launched by each 【Arm Cannon】 attack to 8 for 3 attacks.
Places a Flasher within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK × 22%+22 Wind ranged Physical damage to up to 5 enemies within a 3m radius and inflicting 【Blind】 for 2 sec. The Trap lasts 20 sec.
Dagger-exclusive skill. Casting 【Shadow Guard】, 【Thousand Shadows】, or 【Looping Shadow】 resets this skill's cooldown. Choose a direction to dash 7 meters as a phantom, dealing Neutral melee Physical damage equal to PATK × 11% to up to enemies in a 3-meter-wide, 9-meter-long rectangular area in that direction. You gain 【Endure】 while casting this skill.
Bow-exclusive skill. Unleashes a powerful attack against the designated ST enemy within 18 meters, dealing PATK × 56% Neutral Ranged Physical DMG to the target and up to 5 enemies in a line within Attack Range.
Increases Max Life by 200.
Places a Freezing Trap within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK × 22%+22 Water ranged Physical damage to up to 5 enemies within a 3m radius and inflicting 【Freeze】 for 1 sec. The Trap lasts 20 sec.
Draw on the water element in the air to deal Magic ATK × 75%+75 Water ranged magic damage to a selected ST enemy within 12 meters, with a 1% Chance to inflict 【Frozen】 for 1 seconds.
Deals Water ranged magic damage equal to Magic ATK × 105% + 55 to up to 5 enemies within a 5-meter radius, with a 11% Chance to inflict 【Frozen】 for 3 seconds.
Removes up to 15 ground effects from a designated area with a radius of 3 meters within 12 meters of you.
Increases the LUK of up to 10 allies within a 30m radius by 1 for 120 sec.
Two-Handed Spear skill. Deals Holy Melee Physical DMG equal to PATK × 155% + 135 to the selected ST enemy within 5 meters and reduces their SP by 100.
Consumes 150 HP to deal Holy Melee Physical DMG equal to PATK × 75% + 75 to up to 5 enemies within a 5-meter radius. You have 【Endure】 while using the skill.
Greatly increases gravity in a designated area with a 6-meter radius within 12 meters, dealing Ghost-property ranged magic damage equal to Magic ATK × 5.5%+110 to up to 5 enemies per wave. The gravity field lasts 4 seconds and strikes a total of 8 times.
Concentrate your Soul Buster to distort space, dealing hits of Ghost Ranged Magic DMG equal to MATK × 66.5% (Dexterity Resonance 0.1%) to a selected ST enemy within a 15-meter radius of you and up to 5 enemies in total within 5 meters of that enemy, continuously 【pulling them in】. Then Terminate the distortion with a Burst, dealing hits of Ghost Ranged Magic DMG equal to MATK × 133% (Dexterity Resonance 0.1%). While 【Reading】 is Active, consumes 5 stacks of 【Book Page】 to cast this skill 1 Extra times.
Deals Physical ATK × 55%+60 Neutral melee Physical damage to the selected ST enemy within 8 meters and up to 4 other enemies within 3 meters of it, and slows them by 【Slow】20% for 1 seconds.
Viciously hammer the ground within a 3-meter radius, dealing Neutral melee Physical damage equal to Physical ATK × 55%+90 to up to 5 enemies within a 5-meter radius, with a 30% Chance to inflict 【Stun】 for 1 seconds.
Harness the power of a Knight to strike an enemy, dealing 110%+120 Neutral ranged Physical damage to a designated ST target within 5 meters and inflicting 20%【Slow】 for 1 seconds.
Restores Life equal to MATK × 90% + 135 for you and a designated ST ally within 20 m. Each Base Level increases Healing Volume by 0.1%. When used on an Undead enemy, deals MATK × 41% + 30 Holy ranged Magic DMG.
Restores Life equal to your Magic ATK × 90% + 135 for you and the designated ST ally within 20m. Each Base Lv. gained increases Healing Volume by 0.1%. When used on an Undead-property enemy, deals Holy-property ranged magic damage equal to your Magic ATK × 41% + 30.
Removes 【Silence】 and 【Blind】 from a designated ST ally within 20 m.
Removes 【Silence】 and 【Blind】 from the designated ST ally within 20 meters.
Causes the ground to erupt, dealing a total of Magic ATK × 70%+130 Earth-property ranged magic damage to up to 5 enemies in a 5-meter-radius area within 12 meters of you. Can hit hidden enemies and reveal them.
Axe and Mace skill. Swing your Axe to Move rapidly in front of the target, dealing Neutral Melee Physical DMG equal to PATK × 90% to up to 5 enemies within a 3-meter radius.
Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK × 80% to up to 5 enemies in a 5 × 15-meter area in front of you. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Grants you 【Charge Up】 for 8 seconds. 【Charge Up】: Increases MSPD by 10%. The next time you Deals DMG, removes 【Charge Up】 and triggers 【Charge Up Strike】 against the primary target, dealing Neutral Melee Physical DMG equal to 30% PATK.
After use, Movement Speed increases by 12% for 10 seconds. This speed boost is immediately removed after attacking or taking damage a total of 1 times.
Cart-exclusive skill. Deals Physical ATK × 50% + 75 Neutral melee Physical DMG to a designated ST enemy within m. Has a 1% Chance to inflict Stun for 1 sec. When used while under 【Cart Boost】, High Speed Cart Ram can be cast while moving and deals 40% more damage.
Can only be used while riding Madogear. Use the Madogear's ignition system to become Flying and gain a Shield equal to 10% of your Max HP for 10 seconds. You can Move and have 【Immunity】 during this time. Tap the skill again or wait until the Flying duration ends to attack Below, dealing Neutral Melee Physical DMG equal to PATK × 320% to up to 5 enemies within a 6-meter radius and inflicting Stun for 1 seconds, as well as 【Severe Wound】 for seconds. For every 1 enemies hit by this attack, gain stacks of Shield equal to 4% of your Max HP, stacking up to 5 times and lasting 10 seconds. This also Enhances your next Axe Tornado, Launching 【High-Energy Pulse】 a number of times based on the number of enemies hit by this attack. 【Severe Wound】: Reduces Healing Done received by %. 【High-Energy Pulse】: Deals Neutral Melee Physical DMG equal to PATK × 200% to up to 14 enemies within a -meter radius around you.
Can only be used while riding Madogear. Use the thrusters to Move 7 meters in the specified direction.
Summons a Divine Light spell, restoring HP equal to your MATK × 95% + 110 to You and one designated ally within 20 meters.
Increases Physical ATK by 7 and STR by 2. Increases the duration of Adrenaline Rush, Power Thrust, and Maximize Power by 60 sec.
Deals Holy melee Physical damage equal to the caster's Physical ATK × 51%+6 to a designated ST enemy within 3 meters and has a 5% Chance to inflict Blind for 1 seconds. When the caster has a two-handed spear equipped, the damage multiplier is increased by an Extra 5%. This skill is treated as a Basic Attack and has an Attack Speed ratio of 100%.
Deals Magic ATK × 112% + 82 Holy ranged magic damage to a target ST enemy within 10 meters and removes the target's 【Kyrie Eleison】 effect.
Unleashes a powerful Holy Light, dealing your Magic ATK × 120% as ranged Holy magic damage to up to 5 enemies in a targeted area with a 7-meter radius within 10 meters of you, and inflicting 【Immobilize】 and 【Blind】 on enemies hit for 1.5 seconds.
Break the Holy seal to unleash a surge of holy spirits, increasing Holy damage by 10% for 10 seconds. During this time, the Chance to trigger 【Duple Light】 becomes 100%.
Draw a holy light magic circle with an Exorciser incantation, dealing Holy ranged magic damage equal to Magic ATK × 220% to up to 5 enemies within the targeted 5-meter-radius area within 10 meters of you (DEX Resonance 0.1%). For this skill, Uses: +1 every 10 seconds, up to 2.
Strengthens holy power through a prayer of devotion, restoring HP equal to your MATK × 20% + 20 every second to You and Party Members within a 30-meter radius for 10 seconds.
Chants a powerful purification spell, removing [Status Effect] and [Movement Restriction] effects from You and Party Members within a 20-meter radius. For the next 7 seconds, grants them Immunity to up to 3 [Status Effect] and [Movement Restriction] effects. This skill cannot be cast while You are under any control effect.
Condense ice to unleash Ice Fog, dealing Water Ranged Magic damage equal to MATK × 115% to up to 5 enemies within a designated 5-meter-radius area within 12 meters.
Increases Physical ATK and Magic ATK by 1 for you and up to 10 allies within a 30m radius for 120 sec.
Consumes 10 points of Life to increase the caster's and up to 10 allies' AGI by 1, Attack Speed by 1%, and Move Speed by 1% within a 30-meter radius for 120 sec.
Increases FLEE by 11, Movement Speed by 5%, and Physical ATK by 1.
Permanently increases HP recover rate. Every 5 sec., restores Life equal to Max Life × 1% + 55.
Permanently increases your SP Recovery by 60, Max SP Recovery by 6%, and MATK by 2.
Permanently increases your 30 MP Regen, 3% Max MP Regen, and 2 Magic ATK.
Unleash Soul Buster and Enter the 【Intense Telekinesis】 state for 15 seconds. During this time, your Ghost Damage increases by 1%, Soul Expansion's Cooldown is reduced by 10%, and Psychokinetic Astral Body acquisition efficiency increases by 100%.
Unleashes a Burst of frost, dealing Water Ranged Magic damage equal to MATK × 200% to up to 5 enemies within a 6-meter radius of the target within 12 meters of You (Dexterity Resonance 0.1%), with a 60% Chance to inflict 【Frozen】 for 1.5 seconds. While in the 【Reading】 state, consumes 3 stacks of 【Book Page】 to cast this skill 1 Extra time.
Spear-exclusive skill. Deals Neutral Ranged Physical damage equal to PATK × 62%+32 to the designated ST enemy within 5 meters. Each hit against the same enemy shatters the target's body parts in sequence, applying the following effects for 8 seconds: 【Shattered Ankle】Reduces MSPD. by 20%; 【Shattered Wrist】reduces ASPD by 20%; 【Shattered Lumbar】reduces PDEF by 5%; 【Shattered Neck】reduces DMG Reduction by 5%.
Summons the holy light of Judex, dealing Holy ranged magic damage equal to your Magic ATK × 80% to a designated ST enemy within 10 meters.
Launches an electric orb, dealing MATK × 60% + 10 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.
While equipped with a Katar-type weapon, increases Physical ATK by 1 and increases the damage multiplier of [Assassin Normal Attack] by 10%.
Can only be cast while the Demonic Wolf is in Follow mode. Commands the wolf to Sense threats, revealing enemies using Hiding within 12 meters of the Ranger for 5 seconds.
Once learned, Mechanics can use the Kinetic Battle Axe and its related skills.
Can only be used and take effect while mounted on the Demonic Wolf. The Demonic Wolf howls loudly and enters the 【King of the Pack】 state for 6 sec. During this time, casting 【Warg Charge】 causes 4 wolf followers to charge alongside you, dealing 4 Extra hits of Neutral melee Physical damage totaling Physical ATK × 288% to the target. Casting 【Warg Bite】 causes 3 wolf followers to bite the target, dealing 3 hits of Neutral melee Physical damage totaling Physical ATK × 200%. 【Warg Hunt】 becomes 【Enhanced Warg Hunt】.
Shield skill. The Crusader unleashes the power of Protection, removing all Control effects from you and redirecting 50% of the DMG taken by up to 4 allies within a 10-meter radius to you for 5 seconds. During this time, taking DMG restores HP equal to 20% of the DMG taken, and you and the selected allies gain Debuff Immunity. Up to 5 enemies within range gain 6% 【Slow】 every 0.5 seconds, stacking up to 5 times. At 5 stacks, Slow is converted into 【Stun】 for 1 seconds and 【Slow】 is removed. Damage Sharing does not affect allied targets under 【Devotion】.
Can only be used while riding Madogear. Launch a rocket-powered fist at the selected ST enemy within 15 meters, dealing Neutral Ranged Physical DMG equal to PATK × 17%.
Grants yourself and a designated ST ally within a 15-meter radius a Physical damage absorption shield equal to your Magic ATK × 40% for 10 seconds. A target protected by 【Kyrie Eleison】 immediately loses the shield when hit by 【Holy Light】.
Calls down an Angel's wrath on the designated ST enemy within 10 meters, applying 20% [Damage Taken Increase]. The [Damage Taken Increase] effect lasts 10 seconds and disappears after the target takes damage.
Deals Magic ATK × 60% + 160 Holy ranged magic damage to the target ST enemy within 15 meters, and inflicts 【Silence】 on normal monsters or players for 2 seconds.
Calls down lightning from above, dealing a total of Magic ATK × 55% + 91 Wind ranged magic damage to a designated ST enemy within 12 meters.
Summon continuous lightning strikes that deal Magic ATK × 5.5%+55 Wind-property ranged magic damage per wave to up to 5 enemy targets in a circular area with a 5-meter radius within 12 meters of you. The lightning lasts 4 seconds and strikes 7 times, with a 2% Chance to inflict the 【Blind】 status for 2 seconds.
When equipped with a 【Mace】 weapon, gain 1 Physical ATK and 41% Normal Attack Crit Chance.
Once learned, Mechanics can ride a Madogear in battle and use Madogear skills.
Deals Neutral Ranged Physical damage equal to MATK × 60%+10 to the designated ST enemy within 12 meters. This skill is affected by ASPD at 50% effectiveness.
Deals ranged Ghost magic damage equal to Magic ATK × 120% to up to 5 enemies within a 12-meter radius and inflicts 【Silence】 for 2 sec.
Increases Magic Recovery Speed by 4% and Magic ATK by 2 for you and up to 10 allies within a 30-meter radius for 120 sec.
Deals Physical ATK × 51%+32 Fire-property melee Physical damage to up to 5 enemies within a 5-meter radius, increases your Fire-property damage by 5%, and changes 【Basic Attack】 to Fire property for 8 sec.
Summon a 7m × 7m cross within 10m of yourself. For the next 4 sec., it deals Magic ATK × 5%+24 Holy ranged magic damage to up to 4 enemies in the area every 0.5 sec. Damage dealt to enemies of the Undead Race or Demon Race, or with the Shadow property or Undead property, is increased by 30%.
Consumes Coins to cast, but costs nothing below Base Lv. . Strikes fiercely with money, dealing Physical ATK × 2%+47 as Neutral melee Physical damage to the selected ST enemy within 50 meters.
Reduces the MP cost of skills cast by the user by 1% and increases Magic ATK by 1.
Unleashes the weapon's full potential, increasing your Physical DMG by 0.2% for 120 sec.
Increases your Physical ATK by 11 for 120 sec.
Increases your 1% Max MP and 1% MP Recovery Speed. Also grants a 1% increase to the healing provided by your 【Divine Light】.
You gain the [Melt Down] Effect for 120 seconds. While [Melt Down] is Active, attacking an Enemy Team player has a 0.2% Chance to inflict [Weapon Damage] for 10 seconds. When attacking a Monster while [Melt Down] is Active, there is a 10% Chance to reduce its PATK and DEF by 5% for 3 seconds. [Weapon Damage]: The Initial stats and Affixes of Main/Off-Hand Weapons are not Active for the duration.
After casting, deals Physical ATK × 75%+90 Neutral melee Physical damage to up to 5 enemies within a 7-meter radius, with a 30% Chance to inflict 【Stun】 for 1 sec. or 【Blind】 for 2 sec.
Summons a meteor shower within 12 meters of you, dealing Magic ATK × 5.5%+55 Fire ranged magic damage per wave to up to 5 targets in a circular area with a 5-meter radius. The meteor shower strikes in 2 waves, each with a 2% Chance to inflict 【Stun】 on targets for 1 seconds.
Manipulate psychic power to strike the designated ST enemy within 12m and up to 5 enemies within 5m of it, dealing Ghost-property ranged magic damage equal to Magic ATK × 55%+91.
Mastery of shields increases damage reduction from monsters by 30% while a shield is equipped. Does not stack with other monster damage reduction effects.
Leaves a shadow in place. Cast in a selected direction to move 10 meters in the opposite direction. Cast again within 6 seconds to return to the shadow.
Bow-exclusive skill. Fires a hurricane Arrow in the designated direction across a 18-meter by 4-meter area, continuously dealing PATK × 1120% Neutral Ranged Physical DMG to up to 10 enemies in its path. While the skill is Active, MSPD increases by 22%.
Amplifies your magic power, increasing Magic ATK by 1 and Cast Speed by 1 for 120 seconds.
Unleashes psychic power to attack a target within 12 meters and up to 5 enemies within 3 meters of it, dealing Ghost-property ranged magic damage equal to Magic ATK × 68% + 165.
Deals Physical ATK × 50%+10 as Neutral melee Physical damage to the targeted ST enemy within 3m.
Deals ST Neutral melee Physical damage equal to Physical ATK × 50% to the target enemy within 3 meters.
Can only be cast while riding the Madogear Pilot. Pilot the Madogear and swing its iron fist, dealing PATK × 50% Neutral Ranged Physical DMG to the designated ST enemy within 3 meters.
When dismantling items, the number of Coins obtained increases by 1%.
Permanently increases Physical ATK by 1 and DEX by 1.
Two-Handed Sword-exclusive skill. Grants 【Parry】 for 120 seconds. While Active, increases your PDEF and MDEF by 32. When You take melee Physical damage, casts 【Auto Counter】 in front of You. Internal cooldown: 1 seconds.
Concentrates Earth Element energy, dealing Earth Ranged Magic damage equal to MATK × 115% to up to 5 enemies within a 5-meter radius of the target within 12 meters of You.
A skill exclusive to two-handed Spears. Charge up to generate a spiral of energy, then hurl your Spear at the target, dealing Neutral ranged Physical damage equal to Physical ATK × 200% to the targeted enemy within 15 meters, pulling them in front of you and inflicting 【Immobilize】 for 2.5 sec.
Spear-exclusive skill. Thrusts at the target, dealing Neutral Ranged Physical damage totaling PATK × 42%+16 over hits to the designated ST enemy within 5 meters.
Dagger-only skill. Initiate several shadow slashes around you, dealing a total of PATK × 220% × (1+ASPD × 0.5%) Neutral melee Physical damage to up to 5 enemies within a 9-meter radius. You remain [Invincible] during this time. Immediately refreshes [Shadow Guard].
Changes the armor element of yourself and up to 5 allies within 10 meters to Holy for 5 seconds.
Can only be used while riding Madogear. Launch Pile Bunker at 1 selected enemies within 15 meters of you and up to 5 enemies within 4 meters of them, dealing Neutral Ranged Physical DMG equal to PATK × 80%, inflicting 8-meter Knockback, and inflicting Stun for 0.5 seconds. DMG increases with STR.
Create a circular magic barrier with a 1.5-meter radius within 9 meters of yourself. The barrier blocks ranged Physical damage taken by a single ally standing inside it. It lasts 5 seconds, can block up to 2 instances of damage, and only one can exist at a time.
Increases Physical ATK for you and up to allies within a 10-meter radius by 1 for 120 sec.
Shield skill. Deals Neutral Melee Physical DMG equal to PATK × 100% to the selected ST enemy within 5 meters and grants you 1 stack of 【Shield Stance】. Against Monster targets, the percentage DMG multiplier increases by 50%. 【Shield Stance】: When 【Powerful Shield Bash】 or 【Reflect Damage】 hits a target, there is a 100% or 50% Chance, respectively, to grant you 1 stack of 【Shield Stance】. At 20 stacks, your next 3 Powerful Shield Bashes become 【Ultra Shield Bash】 .
Gain 3% Magic ATK, 5% MP Regen, and 3% Healing Efficiency and Shield Efficiency, plus a shield equal to Max Life × 6%. (Refreshes after taking no damage for 30 sec.)
Summon a Golden Sacred Tree of Life at your location, increasing damage reduction by 10% for you and party Members within a 30-meter radius for 10 seconds. While the effect is active, you and party Members can 【Respawn】 once upon taking lethal damage, returning with 30% of Max Life. (This skill is disabled in PVE dungeons.)
A skill exclusive to two-handed spears. Deals 2 hits totaling Physical ATK × 110% as Neutral ranged Physical damage to an ST target within 8m. Gain stack(s) of 【Hundred Spear Pierce】 charge for every HIT(s) on the target.
Damage dealt to enemies afflicted with status effects is increased by 0.5%.
Reduces damage taken from the Demon Race and Holy-property attacks by 0.5% for yourself and up to 10 allies within a 15-meter radius for 120 seconds.
Deals 42%+21 Neutral Physical melee damage to up to 10 enemies within 5 meters, and increases your Physical DEF by 23 for 5 seconds. When this skill hits a monster, it greatly increases the monster's hatred toward you.
Increases Ghost Damage by 5%. Ghost Damage dealt to targets with Neutral armor is no longer reduced due to elemental disadvantage.
The Warlock periodically gathers energy, Auto-generating 1 【Psychokinetic Astral Bodies】 every 1.5 seconds, up to 3. If you already have 3 【Psychokinetic Astral Bodies】, hitting with Soul Expansion Launches all 【Psychokinetic Astral Bodies】. Each Deals Ghost Ranged Magic DMG equal to MATK × 55% to the target enemy.
Summons a mud pit with a radius of 5 meters at a designated area within 12 meters of you, reducing the ASPD of up to 5 enemies inside by 12% and their Movement Speed by 12%. Units entering the mud pit have their Movement Speed and ASPD buffs removed. The mud pit lasts 4 seconds.
Instantly calls down Divine Light, restoring HP equal to your MATK × 550% to You and up to 5 allies within a 20-meter radius, prioritizing Party Members (Dexterity Resonance 0.1%). Also grants a Shield equal to your MATK × 37% for 5 seconds.
Two-handed Spear skill. Consumes charges of 【Hundred Spears】 to summon a barrage of spears toward the locked target, dealing 5 hits of Neutral ranged Physical damage totaling Physical ATK × 110% to up to 5 enemies within a 5m × 10m area in front of you. Restores charges of 【Hundred Spears】 every 10 seconds.
Increases damage against Brute, Plant, and Fish Race enemies by 0.2%, and reduces damage taken from Brute, Plant, and Fish Race enemies by 0.2%.
Shield skill. Throw your Shield, dealing Neutral Melee Physical DMG equal to your PATK × 55% + 55 to the selected ST enemy within 5 meters.
Activates the 【Reading】 status. While active, casting 【Comet】, 【Tetra Vortex】, 【Frost Blast】, 【Earth Strain】, 【Crimson Rock】, 【Thunderbolt】, 【Soul Burst】, or 【Gravity Impact】 triggers the corresponding skill effect one Extra time and consumes the corresponding Floors of 【Book Pages】. The effect cannot be triggered without enough 【Book Pages】. Passive: Automatically gain 1 Floor of 【Book Pages】 every seconds. 【Book Pages】 can have up to Floors.
Enters the 【Shrink】 state for 120 sec. While 【Auto Guard】 is active, taking damage from an attacker within 5 meters has a 1% Chance to inflict 【Stun】 on them for 1 sec. (Cooldown: 3 sec.)
When casting 【Healing Skills】, also removes 【Stun】, 【Freeze】, and 【Petrify】 from the target.
Shield skill. Grants you 【Reflect Damage】. 【Reflect Damage】: When you are hit, deals Neutral Melee Physical DMG equal to PATK × 20% to up to 5 enemies within a 6-meter radius. This effect can trigger up to 1 times every 0.5 seconds. Lasts 120 seconds.
Revive the designated dead ST ally within 30 meters, restoring 30% of their Max Life and 30% of their Max MP.
Learn riding techniques to unlock the Peco Peco mount and increase Movement Speed by 5% while mounted.
Learn riding techniques to unlock the Peco Peco mount and increase Movement Speed by 5% while mounted.
Dives toward a designated location within 15 meters. Upon landing, deals Neutral melee Physical damage equal to PATK × 150% and applies a 18%【Slow】 for 2 seconds to up to 5 enemies within a 5-meter radius. Every % ASPD increases this damage by 0.2%, up to % ASPD. For each enemy hit, You gain a 【Shield】 equal to 10% of Max HP for 5 seconds, up to 30%.
Katar-exclusive skill. Quickly spins in place, dealing Neutral melee Physical damage equal to PATK × 23% × (1+ASPD × 0.5%) to up to 3 enemies within a 5-meter radius of You, and adds 1 blades to Cross Ripper Slasher, up to 4 blades. This skill is considered a Basic Attack.
Draws power from a Rune, increasing your PATK by 1.2% and ASPD by 4% for 120 seconds. At Skill Level 5, also increases HP recover efficiency by 1%.
Summon a holy spirit that circles around you and locates one enemy within a 20-meter radius who is under the [Disguise] Status Effect. Removes their [Disguise] Status Effect and deals Holy Ranged Magic damage equal to MATK × 120%. The holy spirit lasts 10 seconds and disappears after Discovering a target.
Summons sacred lilies to bloom and shower the area with petals, increasing the MATK and PATK of You and Party Members within a 30-meter radius by 2.75% for 120 seconds.
Enhance your Normal Attacks for 8 seconds, increasing the percentage DMG multiplier of 【Basic Attack】 by 42%, but each Normal Attack consumes 30 HP.
Create a circular magic barrier with a 1.5-meter radius at a location within 12 meters of yourself, protecting up to 1 allies within the area from incoming melee Physical damage. The barrier lasts 5 seconds and can block up to 1 hits. Up to 1 barriers can exist at once.
Create a circular magic barrier with a radius of 1.5 meters within 12 meters of yourself, protecting one ally within its area from incoming melee Physical damage. The barrier lasts 5 seconds and can block up to 1 instances of damage. Only one can exist at a time.
Summon a 7m × 7m Holy Spirit blessing area within 15m of yourself. For the next 4 seconds, every 0.6 seconds, it restores Life equal to your Magic ATK × 5%+55 points to up to 4 allies within the area. Undead-property and Demon Race monsters within the area take ranged Holy magic damage equal to your Magic ATK × 5%+55.
Throw sand at the target, dealing Physical ATK × 46%+26 Earth-property melee Physical damage to the designated ST enemy within 3m.
Dagger-exclusive skill. Deals Neutral melee Physical damage totaling PATK × 31% × (1+ASPD × 0.5%) to up to 5 enemies within a 5-meter radius centered 1 meters in front of You.
Dagger-exclusive skill. Command a shadow to stomp down from above, dealing total Neutral melee Physical damage equal to PATK × 55% × (1+ASPD × 0.5%) to up to 5 enemies within a 6-meter radius. Gain [Endure] while casting this skill.
Bow-exclusive skill. Unleashes a powerful attack against the designated ST enemy within 18 meters, dealing PATK × 46% + 46 Neutral Ranged Physical DMG to the target and up to 3 enemies in a line within Attack Range.
Shield skill. Raise your Shield to block for 1 seconds. During this time, you have Debuff Immunity, Monster DMG Reduction increases by 30%, and you gain 50% DEF and MDEF Increase. Tap this skill again while blocking or wait until the block ends to use 【Shield Auto Counter】. If you are attacked while blocking, 【Shield Auto Counter】 is Enhanced into 【Powerful Auto Counter】.
Shield skill. Throw your Shield, dealing Neutral Melee Physical DMG equal to PATK × 60% + × 60 to the selected ST enemy within 8 meters.
Shield skill. Can only be used in Gryphon State. Raise your Shield for 5 seconds, protecting you and up to 4 allies within a 10-meter radius and reducing DMG taken by 1%. During this time, your MSPD is 【reduced】 by 30%, but you have Immunity. Every 0.5 seconds, inflict a 3-meter Knockback in the direction you are Facing on up to 5 members of the Enemy Team within 3 meters in front of you and deal Neutral Melee Physical DMG equal to your PATK × 100%. When an enemy in front of you Deals DMG to you, trigger 【Spear Auto Counter】.
Shield skill. Deals Neutral Melee Physical DMG equal to PATK × 120% to the selected ST enemy within 5 meters and inflicts 【Stun】 for 1.5 seconds. This skill greatly increases Monster aggro, with a greater increase than Provoke. Against Monsters, the percentage DMG multiplier increases by 100%.
Shield skill. Grants you 【Shield Reflect】 for 120 seconds. 【Shield Reflect】: When you take Melee Physical DMG from an attacker within 5 meters, deals Neutral Melee Physical DMG equal to your PATK × 11% + 32 to the attacker. This effect can trigger up to 1 times per second.
Summons Sight around you, revealing hidden enemies within a 3.5-meter radius for 10 seconds.
You Discover hidden enemy targets within a 3.5-meter radius.
Launch fireballs in all directions, dealing Magic ATK × 55%+90 Fire ranged magic damage to up to 5 enemies within a 5-meter radius, and knocking them back 2 meters.
When you cast 【Holy Light】, reduces the Physical DEF of Undead-property targets and Demon Race targets by 11 for 3 sec.
Increases Fire resistance, reducing Fire and Neutral damage taken by 0.5%.
Reduces a selected ST enemy's AGI by 5 and inflicts a 20% 【Slow】 effect for 5 seconds. The enemy must be within 10 meters.
Strike the enemy with full force, dealing Physical ATK × 35%+100 Neutral melee Physical damage to the specified ST enemy within 3 meters.
Shield skill. Attack with your Shield, dealing Neutral Melee Physical DMG equal to PATK × 45% + 20 to the selected ST enemy within 3 meters.
Katar-exclusive skill. Rapidly attacks the target, dealing Neutral melee Physical damage equal to PATK × 76%+41 to the designated ST enemy within 3 meters. If the target's HP is at or below 50%, increases the percentage damage multiplier of 【Sonic Blow】 by 20%.
Drives the Weapon into the ground, unleashing a massive shockwave toward the locked-on target that deals Neutral Ranged Physical damage totaling PATK × 300% over 3 hits to up to 5 enemies in a 6-meter by 15-meter area in front of You (Luck Resonance 0.1%), inflicts Knock-Up and 【Immobilize】 for 2.5 seconds, and triggers 【Furious Storm】 on You. 【Furious Storm】: Clears all current 【Rain of Spears】 charges and grants charges of 【Hundred Spear - Enhance】.
Slash forward rapidly with your weapon, unleashing three massive shockwaves in succession that deal 3 hits of Neutral ranged Physical damage equal to Physical ATK × 220% to up to 5 enemies within a 4m × 12m area.
Launch a shockwave, dealing Physical ATK × 41%+Magic ATK × 41%+42 Neutral ranged Physical damage to the designated ST enemy within 8 meters.
Permanently increases Max MP by 1% and Magic ATK by 1. Each Kill restores 0.1% of Max MP as MP.
Strike the target with soul power, Launching 2 bursts of soul energy at the designated ST enemy within 15 meters and dealing instances of Ghost-property ranged magic damage equal to Magic ATK × 40%; while in the 【Reading】 state, consume stacks of 【Book Page】 to cast this skill 1 Extra time.
Summons a holy spirit to attack the designated ST enemy within 12m, dealing a total of Magic ATK × 70%+130 ranged Ghost magic damage. Deals an Extra 50% ranged Ghost magic damage to Undead enemies.
Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK × 35% to up to 5 enemies within a circular 5-meter area around you. For every 1% ASPD, this DMG increases by 0.3%, up to % ASPD. If 【Over Brand】 is Active, instead damages the same number of enemies within 5 meters of you, increasing the DMG to 52.5% Neutral Melee PATK. This skill counts as a Basic Attack and has an ASPD effectiveness ratio of 48%.
Two-Handed Spear skill. Deals hits of Neutral Melee Physical DMG equal to PATK × 30% to up to 5 enemies within a 5-meter radius. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Pulls the targets closer and grants you 【Over Brand】 for 3 seconds. You can Move while casting this skill.
Master the Spear. When equipped with a Spear weapon, increases Physical ATK by 1.
Master the Spear. When equipped with a Spear weapon, increases Physical ATK by 1.
Spear-exclusive skill. Drives the Spear deep into the target, dealing Neutral Ranged Physical damage equal to PATK × 35%+55 to the designated ST enemy within 5 meters and applying 【Knockback】 for 1 meters.
Spear-exclusive skill. Uses Spear Throw on the target, dealing Neutral Ranged Physical damage totaling PATK × 40%+60 over hits to the designated ST enemy within 12 meters.
Axe and Mace skill. Throw a flying Axe forward, dealing 2 hits of Neutral Melee Physical DMG totaling PATK × 120% to up to 5 members of the Enemy Team in a 5 × 11-meter rectangular area in front of you.
Spear-exclusive skill. Deals Neutral Ranged Physical damage totaling PATK × 72%+45 over 5 hits to the designated ST enemy within 5 meters.
Increases your DEX by 2 and AGI by 1, and reveals Hidden enemies within a Distance of 3.5 meters for 120 seconds.
Increases the percentage damage coefficient of 【Blitz Beat】 by 1%.
Concentrates the breath of the earth, with a 11% Chance to inflict 【Petrify】 on the designated ST enemy within 12 meters for 1 seconds.
Summons Storm Gust, dealing Water-property ranged magic damage equal to Magic ATK × 5.5%+67 per wave to up to 5 enemies in a circular area with a radius of 5 meters within 12 meters of you. Enemies within Storm Gust are afflicted with 20% 【Slow】. Storm Gust lasts 4 seconds and strikes 5 times. Each strike has a 2% Chance to inflict 【Frozen】 for 1 seconds.
A prayer that blesses others, increasing Cast Speed by 2 for you and up to 10 allies within a 30-meter radius for 120 seconds.
Allows 【Sonic Blow】 to trigger its damage increase effect when the target's Life is at or below 62%, and changes the percentage damage multiplier increase to 25%.
Can only be used while mounted on the Demonic Wolf. Casting 【Warg Charge】 or 【Warg Hunt】 resets this skill's Cooldown. Commands the Demonic Wolf to dash 10m in the designated direction and increases your Movement Speed by 15% for 2 sec. When this skill reaches Lv. , after casting 【Warg Charge】 or 【Warg Hunt】, your next movement instead casts this skill in the movement direction.
Master swordsmanship. When equipped with a sword, Physical ATK increases by 1.
Master the art of swordsmanship. When equipped with a sword, HIT increases by 1 and Attack Speed increases by 22%.
Rapidly restores Life, restoring 350 Life per second for 5 sec.
Sequentially deals Water, Fire, Earth, and Wind Ranged Magic damage totaling MATK × 80% over hits to up to 5 enemies within a 7-meter radius of the target within 12 meters of You, while applying 【Pull】. Each attack has a 50% Chance to inflict 【Frozen】, 【Meteorite】, 【Petrify】, or 【Stun】 . This skill is guaranteed to inflict at least 1 of these Status Effects. While in the 【Reading】 state, consumes 5 stacks of 【Book Page】 to cast this skill 1 Extra time.
Unleashes the power of thunder, dealing Wind Ranged Magic damage equal to MATK × 200% to up to 5 enemies within a 6-meter radius of the target within 12 meters of You (Dexterity Resonance 0.1%), with a 60% Chance to inflict 【Stun】 for 1 seconds. While in the 【Reading】 state, consumes 3 stacks of 【Book Page】 to cast this skill 1 Extra time.
Summons a lightning strike, dealing Magic ATK × 60% + 110 Wind ranged magic damage to up to 5 enemies within a 5-meter radius area within 12 meters of you.
Grants yourself 3 to all base stats, 3 HIT, and 2.5% Physical damage for 120 sec.
Deals Holy Ranged Magic damage equal to MATK × 112% + 102 to one designated Enemy within 10 meters. If the target is a Normal Undead Monster, there is a 5% Chance to kill it instantly.
Two-Handed Spear skill. Leap to a selected area within 15 meters, dealing Neutral Melee Physical DMG totaling PATK × 120% to up to 5 enemies within 6 meters of the target area. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Inflicts 【Immobilize】 for 1.5 seconds. You have Immunity while using the skill. For each enemy hit, gain 1 stack of Shield equal to 3% of your Max HP for 5 seconds, stacking up to times.
Join forces with other Crusaders on your team. For each Crusader on the team, gain 1 stack of 【Union】: Physical ATK, Physical DEF, and Magic DEF increase by 10. Stacks up to 10 times. After learning this skill, the Gryphon mount Can be unlocked.
Calls upon the power of the god of hunting and archery, increasing Physical damage by 6% and Movement Speed by 12% for 10 sec. During this time, the percentage damage multiplier of 【Aimed Shot】 increases by 50%.
Cart-exclusive skill. Merchants gain 3 Extra slots while operating a Stall.
Plants timed Dynamite on a designated ST enemy within 8 meters. Each player can have up to timed Dynamite planted on them. After 2 seconds, deals Physical ATK × 65%+70 Poison-element ranged Physical damage that ignores FLEE to the designated enemy and up to 4 other enemies within a 3-meter radius, and inflicts 【Poisoned】 damage on the targets.
Deals Physical ATK × 52%+45 ranged Poison Physical damage to up to 5 enemies within a 3-meter radius around a target within 8 meters of you, and inflicts 【Poisoned】 damage on the target.
Passive: Empowers your attacks, increasing your Crit Chance by 1% and PATK by 1%.
Can only be used while riding Madogear. Equip 1 Vulcan Arm on each hand and Launch them at 1 selected enemies up to 15 meters away, dealing 2 hits of Neutral Ranged Physical DMG equal to PATK × 15%. Every 15 casts of 【Vulcan Arm】 trigger 【Firepower Loaded】 1 times. 【Firepower Loaded】: Increases the number of Cannon shells Launched by each 【Arm Cannon】 attack to 8 for 3 attacks.
Permanently increases Physical ATK by 1, AGI by 1, and Attack Speed by 1%.
Can only be used while mounted on the Demonic Wolf. Commands the Demonic Wolf to bite the designated ST target within 5m, dealing Physical ATK × 110% Neutral melee Physical damage and resetting the Cooldown of 【Warg Hunt】.
Can only be used while mounted on the Demonic Wolf. Commands 3 wolf followers to attack the designated ST target within 15m, dealing 3 hits of Neutral melee Physical damage totaling Physical ATK × 110%. If you are more than 5m from the target, you also dash in front of it.
Can be used while riding the Demonic Wolf. Commands the Demonic Wolf to Charge the designated ST target within 15 meters, dealing PATK × 300% Neutral Melee Physical DMG (Agility Resonance 0.1%). If you are riding the Demonic Wolf, inflicts 【Stun】 on the target for 1 seconds, grants you a 5% Physical DMG Bonus, and reduces the target's healing received by 40% for 3 seconds. Additionally, every 2.5 seconds, using Focused Arrow Strike casts this skill on the target, dealing PATK × 20% Neutral Ranged Physical DMG and inflicting 【Slow】 by 10% for 3 seconds.
Deepens your understanding of weapons, increasing Physical ATK by 12 and HIT by 2.
Use telekinesis to Summon White Imprison around 1 enemies within 15 meters of you, dealing Ghost Ranged Magic DMG equal to MATK × 400%, inflicting 【Immobilize】 for 2 seconds, and applying 【Prison】 for 5 seconds. Targets with 【Prison】 take 5% increased DMG from the caster.
Grants yourself and up to 5 allies within a 10m radius 22% Movement Speed and 2 FLEE for 3 sec.
Harness wind pressure to Enhance yourself. For 3 seconds after casting this skill, the percentage damage multipliers for skills and Basic Attack increase by 15%.
The Ranger can rent a loyal Demonic Wolf. While mounted on the Demonic Wolf, Movement Speed increases by 10% and Normal Attack becomes 【Warg Strike】. When the Demonic Wolf is not mounted and follows the Ranger, it howls every 30 sec, increasing the Ranger's Physical ATK by 5% for 10 sec.
While mounted on the Demonic Wolf, Physical ATK increases by 1%, and the percentage damage multipliers of 【Warg Charge】, 【Warg Bite】, and 【Warg Hunt】 increase by 1%.
Protected by the Sacred Tree Spirit, when you take lethal damage, you gain one chance to 【Respawn】. When triggered, you recover 30% Life and enter the 【Withered】 state for 4 minutes. During this time, 【Respawn】 cannot trigger again.
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