
Double Attack
When a Dagger is equipped, each Basic Attack has a 1% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 1.
Rank details
Rank 1
When a Dagger is equipped, each Basic Attack has a 1% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 1.
- Max targets
- 0
Rank 2
When a Dagger is equipped, each Basic Attack has a 2% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 1.
- Max targets
- 0
Rank 3
When a Dagger is equipped, each Basic Attack has a 3% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 2.
- Max targets
- 0
Rank 4
When a Dagger is equipped, each Basic Attack has a 4% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 2.
- Max targets
- 0
Rank 5
When a Dagger is equipped, each Basic Attack has a 5% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 3.
- Max targets
- 0
Rank 6
When a Dagger is equipped, each Basic Attack has a 6% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 3.
- Max targets
- 0
Rank 7
When a Dagger is equipped, each Basic Attack has a 7% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 4.
- Max targets
- 0
Rank 8
When a Dagger is equipped, each Basic Attack has a 8% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 4.
- Max targets
- 0
Rank 9
When a Dagger is equipped, each Basic Attack has a 9% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 5.
- Max targets
- 0
Rank 10
When a Dagger is equipped, each Basic Attack has a 10% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 5.
- Max targets
- 0
Usable by 1
Source details
Client configuration data. Values may differ by version or encounter.
- Record
- 15002
- Source IDs
- 1500201, 1500202, 1500203, 1500204, 1500205, 1500206, 1500207, 1500208, 1500209, 1500210
Full normalized record
{
"class": "Thief",
"description": "When a Dagger is equipped, each Basic Attack has a 1% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 1.",
"id": "15002",
"image": "resolved-sprites/icon_skill_thief_double_attack.webp",
"level": "1–10",
"maxTargets": 0,
"name": "Double Attack",
"ranks": [
{
"configurationId": "1500201",
"description": "When a Dagger is equipped, each Basic Attack has a 1% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 1.",
"level": 1,
"maxTargets": 0
},
{
"configurationId": "1500202",
"description": "When a Dagger is equipped, each Basic Attack has a 2% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 1.",
"level": 2,
"maxTargets": 0
},
{
"configurationId": "1500203",
"description": "When a Dagger is equipped, each Basic Attack has a 3% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 2.",
"level": 3,
"maxTargets": 0
},
{
"configurationId": "1500204",
"description": "When a Dagger is equipped, each Basic Attack has a 4% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 2.",
"level": 4,
"maxTargets": 0
},
{
"configurationId": "1500205",
"description": "When a Dagger is equipped, each Basic Attack has a 5% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 3.",
"level": 5,
"maxTargets": 0
},
{
"configurationId": "1500206",
"description": "When a Dagger is equipped, each Basic Attack has a 6% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 3.",
"level": 6,
"maxTargets": 0
},
{
"configurationId": "1500207",
"description": "When a Dagger is equipped, each Basic Attack has a 7% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 4.",
"level": 7,
"maxTargets": 0
},
{
"configurationId": "1500208",
"description": "When a Dagger is equipped, each Basic Attack has a 8% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 4.",
"level": 8,
"maxTargets": 0
},
{
"configurationId": "1500209",
"description": "When a Dagger is equipped, each Basic Attack has a 9% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 5.",
"level": 9,
"maxTargets": 0
},
{
"configurationId": "1500210",
"description": "When a Dagger is equipped, each Basic Attack has a 10% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK × 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 5.",
"level": 10,
"maxTargets": 0
}
],
"sourceIds": [
"1500201",
"1500202",
"1500203",
"1500204",
"1500205",
"1500206",
"1500207",
"1500208",
"1500209",
"1500210"
],
"tags": [
"Passive",
"Buff"
],
"type": "Skill",
"jobIds": [
"5100"
]
}