Earth Spike
Deals Earth-property ranged magic damage equal to a total of Magic ATK × 60% to a target ST enemy within 12m.

Wizard / 0.5 s
Deals Earth-property ranged magic damage equal to a total of Magic ATK × 60% to a target ST enemy within 12m.
Wizard / 5 s
Creates a pillar of fire with a 1-meter radius at a designated location within 12 meters of you. Every second, it deals Magic ATK × 5.5%+55 Fire ranged magic damage to up to 1 enemies within its area. The pillar lasts 5 seconds. Up to 1 pillars can exist at once.
Wizard / 8 s
Deals Water ranged magic damage equal to Magic ATK × 105% + 55 to up to 5 enemies within a 5-meter radius, with a 11% Chance to inflict 【Frozen】 for 3 seconds.
Wizard / 8 s
Causes the ground to erupt, dealing a total of Magic ATK × 70%+130 Earth-property ranged magic damage to up to 5 enemies in a 5-meter-radius area within 12 meters of you. Can hit hidden enemies and reveal them.
Wizard / 10 s
Launches an electric orb, dealing MATK × 60% + 10 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.
Wizard / 8 s
Summon continuous lightning strikes that deal Magic ATK × 5.5%+55 Wind-property ranged magic damage per wave to up to 5 enemy targets in a circular area with a 5-meter radius within 12 meters of you. The lightning lasts 4 seconds and strikes 7 times, with a 2% Chance to inflict the 【Blind】 status for 2 seconds.
Wizard / 8 s
Summons a meteor shower within 12 meters of you, dealing Magic ATK × 5.5%+55 Fire ranged magic damage per wave to up to 5 targets in a circular area with a 5-meter radius. The meteor shower strikes in 2 waves, each with a 2% Chance to inflict 【Stun】 on targets for 1 seconds.
Wizard / 8 s
Summons a mud pit with a radius of 5 meters at a designated area within 12 meters of you, reducing the ASPD of up to 5 enemies inside by 12% and their Movement Speed by 12%. Units entering the mud pit have their Movement Speed and ASPD buffs removed. The mud pit lasts 4 seconds.
Wizard
You Discover hidden enemy targets within a 3.5-meter radius.
Wizard / 10 s
Launch fireballs in all directions, dealing Magic ATK × 55%+90 Fire ranged magic damage to up to 5 enemies within a 5-meter radius, and knocking them back 2 meters.
Wizard / 8 s
Summons Storm Gust, dealing Water-property ranged magic damage equal to Magic ATK × 5.5%+67 per wave to up to 5 enemies in a circular area with a radius of 5 meters within 12 meters of you. Enemies within Storm Gust are afflicted with 20% 【Slow】. Storm Gust lasts 4 seconds and strikes 5 times. Each strike has a 2% Chance to inflict 【Frozen】 for 1 seconds.

One-handed weapon / Rod
A Rod containing magical powers.

Off hand / Shield
A symbolic shield bearing the will of God, bestowed directly through a divine messenger.

Off hand / Shield
An Easy-to-make, easy-to-use round shield that is widely used.

Two-handed weapon / Two-handed rod
A long staff carved in the likeness of a goddess.

Off hand / Shield
A shield that can block enemy attacks.
Off hand / Shield
One-handed weapon / Rod
A hypnotist's wand that uses hypnosis to make novices feel like great mages.

Two-handed weapon / Two-handed rod
Adorned with a golden dragon fragment that controls time and space and a Crystal orb brimming with immense magic. It looks impressive, but it's incredibly heavy.

One-handed weapon / Rod
A staff made from the skull of a powerful Lich. An aura of Curse continually pours from it.

Two-handed weapon / Two-handed rod
A staff made from a mistletoe branch and imbued with the power of nature.

One-handed weapon / Rod
A wand imbued with magical power.

Two-handed weapon / Two-handed rod
A short pine staff entwined with fresh green vines, with a dormant Forest Crystal set into its head.

One-handed weapon / Rod
A light, compact wand.

Two-handed weapon / Two-handed rod
A staff covered in ancient runes that can unleash powerful elemental magic.

Off hand / Shield
A piece of defensive equipment made from sturdy Metal.

One-handed weapon / Rod
A wand steeped in an evil aura.

Two-handed weapon / Two-handed rod
A staff forged from lost souls.

One-handed weapon / Rod
A weapon more powerful than an ordinary wand.
Two-handed weapon / Two-handed rod

Off hand / Shield
A stone shield obtained by Thor after he slew Hrungnir, king of the giants.

Off hand / Shield
An extremely large and heavy shield.

One-handed weapon / Rod
A staff jointly created by the Mage Guild and the Church for ascetic practitioners.

Off hand / Shield
A somewhat rugged-looking shield with its entire front covered in spikes.

Off hand / Shield
A shield used in battle by Gna, an attendant of Frigg, during her time as a Valkyrie. It radiates the fighting spirit of a Valkyrie, a divine warrior.

Two-handed weapon / Two-handed rod
When swung, it unleashes a devastating wave of energy that tears across the battlefield. Only a truly fearless hero can master its violent divine power.

One-handed weapon / Rod
A wand inhabited by a wind spirit.

Two-handed weapon / Two-handed rod
A staff said to have been created by a great mage. Its power approaches that of a god.
Client configuration data. Values may differ by version or encounter.
{
"description": "Wizard",
"id": "2200",
"image": "job-art/job-2200.webp",
"name": "Wizard",
"sourceIds": [
"2200"
]
}