Chain Lightning
Throws a bolt of chain lightning, dealing Wind Ranged Magic damage equal to MATK × 115% to the designated ST enemy within 12 meters and up to 4 Other enemies within 5 meters of the target.

Warlock / 0.5 s
Throws a bolt of chain lightning, dealing Wind Ranged Magic damage equal to MATK × 115% to the designated ST enemy within 12 meters and up to 4 Other enemies within 5 meters of the target.
Warlock / 8 s
Summons a massive Comet from space, dealing Neutral Ranged Magic damage equal to MATK × 220% to up to 5 enemies within a 7-meter radius of the target within 12 meters of You (Dexterity Resonance 0.1%). While in the 【Reading】 state, consumes 5 stacks of 【Book Page】 to cast this skill 1 Extra time.
Warlock / 5 s
Summons a Meteor, dealing Fire Ranged Magic damage equal to MATK × 200% to up to 5 enemies within a 6-meter radius of the target within 12 meters of You (Dexterity Resonance 0.1%), with a 60% Chance to trigger Meteorite. While in the 【Reading】 state, consumes 3 stacks of 【Book Page】 to cast this skill 1 Extra time.
Warlock / 0.5 s
Unleashes flames that burn enemies, dealing Fire Ranged Magic damage equal to MATK × 115% to up to 5 enemies within a 5-meter radius of the target within 12 meters of You.
Warlock / 5 s
Causes the earth to rise, dealing Earth Ranged Magic damage equal to MATK × 200% to up to 5 enemies in a 7-meter by 15-meter area in front of You (Dexterity Resonance 0.1%), with a 60% Chance to inflict 【Petrify】 for 1.5 seconds. Also reveals targets in 【Hiding】. While in the 【Reading】 state, consumes 3 stacks of 【Book Page】 to cast this skill 1 Extra time.
Warlock
Increases your Neutral, Ghost, Fire, Water, Wind, and Earth Element DMG Bonus by 5%. When a Boss target resists your 【Frozen】, 【Petrify】, or 【Stun】, respectively deals Water/Earth/Wind Ranged Magic damage equal to your MATK × 108% to the target.
Warlock / 15 s
Concentrate your Soul Buster to distort space, dealing hits of Ghost Ranged Magic DMG equal to MATK × 66.5% (Dexterity Resonance 0.1%) to a selected ST enemy within a 15-meter radius of you and up to 5 enemies in total within 5 meters of that enemy, continuously 【pulling them in】. Then Terminate the distortion with a Burst, dealing hits of Ghost Ranged Magic DMG equal to MATK × 133% (Dexterity Resonance 0.1%). While 【Reading】 is Active, consumes 5 stacks of 【Book Page】 to cast this skill 1 Extra times.
Warlock / 0.5 s
Condense ice to unleash Ice Fog, dealing Water Ranged Magic damage equal to MATK × 115% to up to 5 enemies within a designated 5-meter-radius area within 12 meters.
Warlock / 30 s
Unleash Soul Buster and Enter the 【Intense Telekinesis】 state for 15 seconds. During this time, your Ghost Damage increases by 1%, Soul Expansion's Cooldown is reduced by 10%, and Psychokinetic Astral Body acquisition efficiency increases by 100%.
Warlock / 5 s
Unleashes a Burst of frost, dealing Water Ranged Magic damage equal to MATK × 200% to up to 5 enemies within a 6-meter radius of the target within 12 meters of You (Dexterity Resonance 0.1%), with a 60% Chance to inflict 【Frozen】 for 1.5 seconds. While in the 【Reading】 state, consumes 3 stacks of 【Book Page】 to cast this skill 1 Extra time.
Warlock / 10 s
Deals ranged Ghost magic damage equal to Magic ATK × 120% to up to 5 enemies within a 12-meter radius and inflicts 【Silence】 for 2 sec.
Warlock / 0.5 s
Concentrates Earth Element energy, dealing Earth Ranged Magic damage equal to MATK × 115% to up to 5 enemies within a 5-meter radius of the target within 12 meters of You.
Warlock
Increases Ghost Damage by 5%. Ghost Damage dealt to targets with Neutral armor is no longer reduced due to elemental disadvantage.
Warlock
The Warlock periodically gathers energy, Auto-generating 1 【Psychokinetic Astral Bodies】 every 1.5 seconds, up to 3. If you already have 3 【Psychokinetic Astral Bodies】, hitting with Soul Expansion Launches all 【Psychokinetic Astral Bodies】. Each Deals Ghost Ranged Magic DMG equal to MATK × 55% to the target enemy.
Warlock / 0.5 s
Activates the 【Reading】 status. While active, casting 【Comet】, 【Tetra Vortex】, 【Frost Blast】, 【Earth Strain】, 【Crimson Rock】, 【Thunderbolt】, 【Soul Burst】, or 【Gravity Impact】 triggers the corresponding skill effect one Extra time and consumes the corresponding Floors of 【Book Pages】. The effect cannot be triggered without enough 【Book Pages】. Passive: Automatically gain 1 Floor of 【Book Pages】 every seconds. 【Book Pages】 can have up to Floors.
Warlock / 0.5 s
Strike the target with soul power, Launching 2 bursts of soul energy at the designated ST enemy within 15 meters and dealing instances of Ghost-property ranged magic damage equal to Magic ATK × 40%; while in the 【Reading】 state, consume stacks of 【Book Page】 to cast this skill 1 Extra time.
Warlock / 12 s
Sequentially deals Water, Fire, Earth, and Wind Ranged Magic damage totaling MATK × 80% over hits to up to 5 enemies within a 7-meter radius of the target within 12 meters of You, while applying 【Pull】. Each attack has a 50% Chance to inflict 【Frozen】, 【Meteorite】, 【Petrify】, or 【Stun】 . This skill is guaranteed to inflict at least 1 of these Status Effects. While in the 【Reading】 state, consumes 5 stacks of 【Book Page】 to cast this skill 1 Extra time.
Warlock / 5 s
Unleashes the power of thunder, dealing Wind Ranged Magic damage equal to MATK × 200% to up to 5 enemies within a 6-meter radius of the target within 12 meters of You (Dexterity Resonance 0.1%), with a 60% Chance to inflict 【Stun】 for 1 seconds. While in the 【Reading】 state, consumes 3 stacks of 【Book Page】 to cast this skill 1 Extra time.
Warlock / 20 s
Use telekinesis to Summon White Imprison around 1 enemies within 15 meters of you, dealing Ghost Ranged Magic DMG equal to MATK × 400%, inflicting 【Immobilize】 for 2 seconds, and applying 【Prison】 for 5 seconds. Targets with 【Prison】 take 5% increased DMG from the caster.

One-handed weapon / Rod
A Rod containing magical powers.

Off hand / Shield
A symbolic shield bearing the will of God, bestowed directly through a divine messenger.

Off hand / Shield
An Easy-to-make, easy-to-use round shield that is widely used.

Two-handed weapon / Two-handed rod
A long staff carved in the likeness of a goddess.

Off hand / Shield
A shield that can block enemy attacks.
Off hand / Shield
One-handed weapon / Rod
A hypnotist's wand that uses hypnosis to make novices feel like great mages.

Two-handed weapon / Two-handed rod
Adorned with a golden dragon fragment that controls time and space and a Crystal orb brimming with immense magic. It looks impressive, but it's incredibly heavy.

One-handed weapon / Rod
A staff made from the skull of a powerful Lich. An aura of Curse continually pours from it.

Two-handed weapon / Two-handed rod
A staff made from a mistletoe branch and imbued with the power of nature.

One-handed weapon / Rod
A wand imbued with magical power.

Two-handed weapon / Two-handed rod
A short pine staff entwined with fresh green vines, with a dormant Forest Crystal set into its head.

One-handed weapon / Rod
A light, compact wand.

Two-handed weapon / Two-handed rod
A staff covered in ancient runes that can unleash powerful elemental magic.

Off hand / Shield
A piece of defensive equipment made from sturdy Metal.

One-handed weapon / Rod
A wand steeped in an evil aura.

Two-handed weapon / Two-handed rod
A staff forged from lost souls.

One-handed weapon / Rod
A weapon more powerful than an ordinary wand.
Two-handed weapon / Two-handed rod

Off hand / Shield
A stone shield obtained by Thor after he slew Hrungnir, king of the giants.

Off hand / Shield
An extremely large and heavy shield.

One-handed weapon / Rod
A staff jointly created by the Mage Guild and the Church for ascetic practitioners.

Off hand / Shield
A somewhat rugged-looking shield with its entire front covered in spikes.

Off hand / Shield
A shield used in battle by Gna, an attendant of Frigg, during her time as a Valkyrie. It radiates the fighting spirit of a Valkyrie, a divine warrior.

Two-handed weapon / Two-handed rod
When swung, it unleashes a devastating wave of energy that tears across the battlefield. Only a truly fearless hero can master its violent divine power.

One-handed weapon / Rod
A wand inhabited by a wind spirit.

Two-handed weapon / Two-handed rod
A staff said to have been created by a great mage. Its power approaches that of a god.
Client configuration data. Values may differ by version or encounter.
{
"description": "Warlock",
"id": "2400",
"image": "job-art/job-2400.webp",
"name": "Warlock",
"sourceIds": [
"2400"
]
}