Cards
Card: Osiris
After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 70%. Internal Cooldown: 3 minutes.

Tier details
Tier 0
- Required level
- 0
- Power
- 1920
Upgrade cost
- 1 Card: Osiris
Tier 1
- Required level
- 10
- Power
- 2280
Upgrade cost
- 1 Card: Osiris
Tier 2
- Required level
- 15
- Power
- 2640
Upgrade cost
- 1 Card: Osiris
Tier 3
- Required level
- 0
- Power
- 3000
Known sources
No monster source is recorded for this entry.
Details
- Effects
- After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 70%. Internal Cooldown: 3 minutes.
- After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 100%. Internal Cooldown: 3 minutes.
- After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 100%. Internal Cooldown: 3 minutes. After the death-prevention effect triggers, Physical/Magic damage taken is reduced by 30% for 5 seconds.
- After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 100%. Internal Cooldown: 2.5 minutes. After the death-prevention effect triggers, Physical/Magic damage taken is reduced by 30% for 5 seconds.
Source details
Client configuration data. Values may differ by version or encounter.
- Record
- 1460600
- Source IDs
- 1460600
Full normalized record
{
"cardConfigIds": [
"945",
"946",
"947",
"948"
],
"description": "After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 70%. Internal Cooldown: 3 minutes.",
"effects": [
"After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 70%. Internal Cooldown: 3 minutes.",
"After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 100%. Internal Cooldown: 3 minutes.",
"After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 100%. Internal Cooldown: 3 minutes. After the death-prevention effect triggers, Physical/Magic damage taken is reduced by 30% for 5 seconds.",
"After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 100%. Internal Cooldown: 2.5 minutes. After the death-prevention effect triggers, Physical/Magic damage taken is reduced by 30% for 5 seconds."
],
"id": "1460600",
"image": "resolved-sprites/item_1460600.webp",
"name": "Card: Osiris",
"ranks": [
{
"effects": [
"After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 70%. Internal Cooldown: 3 minutes."
],
"id": "945",
"power": 1920,
"requiredLevel": 0,
"tier": 0,
"upgradeCost": [
"1 Card: Osiris"
]
},
{
"effects": [
"After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 100%. Internal Cooldown: 3 minutes."
],
"id": "946",
"power": 2280,
"requiredLevel": 10,
"tier": 1,
"upgradeCost": [
"1 Card: Osiris"
]
},
{
"effects": [
"After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 100%. Internal Cooldown: 3 minutes. After the death-prevention effect triggers, Physical/Magic damage taken is reduced by 30% for 5 seconds."
],
"id": "947",
"power": 2640,
"requiredLevel": 15,
"tier": 2,
"upgradeCost": [
"1 Card: Osiris"
]
},
{
"effects": [
"After taking lethal skill damage, you may choose whether to Revive. After Revive, Life/MP is immediately restored to 100%. Internal Cooldown: 2.5 minutes. After the death-prevention effect triggers, Physical/Magic damage taken is reduced by 30% for 5 seconds."
],
"id": "948",
"power": 3000,
"requiredLevel": 0,
"tier": 3
}
],
"rarity": "Red",
"slot": "Accessory",
"sourceIds": [
"1460600"
],
"type": "Card"
}